Date requested: 2025-05-10 01:51:54
IP: 172.69.58.165

Parque Aventura Regulations

The Parque Aventura is intended, fundamentally, for recreation and occupation of the population's free time, and may, occasionally, be used for competitive situations.

In clearly visible locations of Parque Aventura and its access points, panels/placards are posted which set out the main rules of use and establish the duties of users.

Given the characteristics of the Park, the right of admission to the site is reserved.

The management of Parque Aventura is the responsibility of Naturwaterpark, Parque de Diversões do Douro, Lda, which carries out direct coordination of the various areas of operation and equipment for general use of the Park.

The Naturwaterpark employees, responsible for looking after the Park, are duly identified and their instructions on the use of facilities and equipment must be followed by users.

POINT 3. PARK USERS.

Parque Aventura users are all natural and legal persons who use the space and equipment.

POINT 4. OPERATION.

The Parque Aventura, in principle, is open to users ALL YEAR ROUND, at the following times: 9am to 5pm, and may be temporarily closed whenever justified, especially when weather conditions are adverse.

Access to areas delimited for the purposes of conservation, maintenance and restoration, or other purposes, will be prohibited whenever the managing entity verifies this need.

Naturwaterpark reserves the right to temporarily restrict access to the space for initiatives supervised by Naturwaterpark,

that will take place at Parque Aventura.

POINT 5. ACCESS FEES.

Access to Parque Aventura is free, except in special situations, where a fee will be defined for each of the initiatives.

POINT 6. RESERVATIONS.

Reservations for activities must be made in good time. And at least 2 px per activity.

No initiative should be scheduled without prior contact with Naturwaterpark.

Reservation requests on behalf of entities or legal persons must be addressed to Naturwaterpark, at least 8 working days before the scheduled date of the initiative, in order to allow for their assessment and planning.

Reservation requests must be accompanied by a plan of the Park, where the implementation of the initiative must be duly marked, with a brief description of it, including time and estimated number of participants.

POINT 7. DUTIES OF USERS.

Users are obliged to use the facilities and equipment prudently, otherwise they may be forced to compensate Naturwaterpark for any damage caused to them.

The use of equipment must be carried out in accordance with the purposes for which it is intended, in compliance with applicable standards, taking into account especially the age groups of users.

POINT 8. GENERAL CONDITIONS FOR USE OF FACILITIES AND EQUIPMENT.

The facilities and equipment at Parque Aventura are intended for the uses foreseen in the project, and for activities organized by the managing entity or third parties, with its express authorization.

Use for purposes other than those intended requires express authorization from Naturwaterpark.

POINT 9. INSURANCE.

In the event of an accident, visitors and users of Parque Aventura are covered by insurance.

General Civil Liability, except when the accident occurs due to the visitor's fault.

POINT 10. MOVEMENT AND PARKING OF VEHICLES.

Car movement within Parque Aventura is prohibited beyond the parking areas and will only take place when authorized and under the conditions indicated by Naturwaterpark.

POINT 11. PROHIBITIONS.

In Parque Aventura it is not permitted:

– Smoking, starting a fire, lighting bonfires, or any other initiative that involves fire, throwing rockets, breaking bottles or any act that disturbs public order, or that may constitute a danger to public health or the physical integrity of users;

– Make use of water and electricity for purposes other than those for which they are authorized;

– The practice of street vending, when unauthorized;

– The entry of animals;

– The practice of unauthorized radio-controlled activities;

– Car circulation on the park’s internal routes unless duly justified and authorized;

– Harmful use of existing equipment.

POINT 12. RESERVATION OF THE RIGHT OF ADMISSION.

Entry to Parque Aventura is prohibited to individuals who, through their actions, “endanger” the order and security of the facilities.

POINT 13. SUPERVISION.

Verifying compliance with these Regulations is the responsibility of Parque Aventura security guards, appointed by Lipor.

POINT 14. FINAL PROVISIONS.

Situations not covered by these Regulations will be decided by Naturwaterpark.

In everything that this Regulation is silent on, the competent legal provisions will apply.

PaintBall Rules

1 – It is mandatory to make a reservation/booking and at least two people must be present to carry out activities, see conditions in the price list or at the park reception.

2 – If you wish to make a reservation/booking, this must be done as far in advance as possible, the sooner, the more likely the desired date will be free.

3 – The deposit for the reservation must be paid via bank transfer or in cash or ATM at the Park. You will receive the NIB after we confirm the reservation.

4 – The price of the Packs includes camouflage, neck protector, protective vest, protective mask, compressed air bottle, semi-automatic marker. You will only have to pay for extras such as additional balls, drinks, food, etc…

5 – There are changing rooms with showers.

6 – You must store your belongings in your car out of sight, we are not responsible for belongings left randomly scattered around the Park.

7 – It is mandatory to consume balls sold by Naturwaterpark on the day of the game.

8 – Children under 12 may only play if accompanied and supervised full-time by a responsible adult.

9 – All participants must present their ID or citizen card.

10 – Any omitted cases will be decided by the management of Naturwaterpark.

11. WEAR APPROPRIATE CLOTHING

It is recommended that if you do not want to rent our protective suit, you wear equivalent clothing, that is, avoid shorts or t-shirts. All players must wear long-sleeved shirts and long pants. Arms and legs must be fully covered during play. This is the players' responsibility.

12. MASKS

Masks must be worn at ALL times on the field and in "neutral" zones, that is, outside the safety nets. Your monitor will always indicate the circumstance and place where you can safely remove your mask.

13. SHOOTING LOCATION

DO NOT SHOOT OUTSIDE THE PLAYING AREA. If you want to test your equipment, you must ask the Monitor to direct you to a safe area to do so. It is PROHIBITED to shoot outside the field and this applies to any other area outside the nets on the playing field.

14. USE OF ABUSIVE LANGUAGE

Swearing or insults against other players/or staff members are not tolerated, we favor constructive attitudes and do not allow the use of language or any gestures that could lead to arguments, whether verbal or physical.

15. ALCOHOL CONSUMPTION

IT IS STRICTLY PROHIBITED to bring or consume alcohol before, during or after the game.

16. DISTANCE

DO NOT SHOOT FROM AT LEAST 5 METERS AWAY.

In 68 caliber markers, paintballs are fired at an average speed of about 300 km/hour and can cause serious injuries. If the distance between two players is less than 5 meters, increase the distance or choose not to shoot, asking the opposing player to surrender. Don't shoot!

17. UNNECESSARY SHOTS:

Always look at your target and don't shoot if you can't see what you're going to hit. Many players are tempted to shoot the markers without often knowing where they are hitting. These accidental shots could very well hit other players who are leaving the field or even the monitors who are monitoring the session. If you can't see where you hit, don't shoot!

18. SET LIMITS

Before any game starts, the Monitor will show the field where you are going to play, make sure you know the limits of the field and do not move or rearrange the obstacles on the field.

19. NEUTRAL ZONES

Make sure your MONITOR identifies the location of the NEUTRAL zone (or test area). The NEUTRAL zone is an area outside the field where people go after being eliminated. This is also usually where paintball equipment and extra paintballs are left between games. The neutral zone is an area that is in or near the playing area and is a safe zone where you can watch or leave your equipment ready.

20. OBJECTIVE OF THE GAME

Make sure you know and that your colleagues understand the objectives of the game. If you don't understand, ask your Monitor for help to explain again. You should not enter the field without understanding the objectives in a clear and concise way.

21. PLAYING TIME

Most games last an average of 10 minutes. We usually take a longer break between games, take advantage of this period to hydrate, clean your mask or equipment from shots during the game and recharge with extra balls if necessary.

22. TEAMS

Divide into fair teams. If you have colleagues who are new to this sport, try to pair them with more experienced players. We remember that the first objective is for everyone to have fun, even before who wins or loses the game.

23. START OF THE GAME

The game starts when both teams are fixed in their bases. The Monitor will ask each team if they are ready and blow the whistle to start. Make sure you are heard when the Monitor asks this question and that you are actually ready to start playing.

24. SHOTS

A player is hit if a paintball leaves a solid mark anywhere on the player's body or equipment. A player is out of the game if he is hit by a paintball and it breaks on him, this includes clothing, marker, mask, vest or gloves.

NEVER SHOT A REFEREE OR GAME OFFICIAL.

25. PHYSICAL CONTACT

Players must not touch another player or their equipment at any time. No physical interaction is permitted between players, even if they are on the same team.

26. SHOT CHECKS/PAINT MARKS

If you think you have been hit, but cannot be sure (shots to the back), you can and should call the referee/Monitor and question him, if there is a teammate next to you, you can also question him for a quicker check .

27. LEAVING THE FIELD AFTER BEING HIT

When a player is hit, he must place the butterfly or pipe cover on the barrel of his marker, raise the marker over his head, shout that he has been hit, and then quickly leave the field for the neutral zone. Make sure you keep your gun above your head and shout that you have been hit. An eliminated player cannot shoot while out of bounds, nor can he be hit.

28. VICTORIA

When a team completes the required objectives, all players still on the field must be notified. Do not remove the mask until the pipe covers have been placed on all markers.

Target Shooting/Blowgun/Slingshot/Crossbow Rules

1 – It is not mandatory to make a reservation/booking.

2 – The price of the Packs includes everything necessary to enjoy the activity. You will only have to pay for extras such as drinks, food, etc…

3 – You must bring comfortable, sports shoes and clothing.

4 – Pay attention to the minimum age required to carry out the desired shot.

5 – You must store your belongings in your car out of sight, we are not responsible for belongings left randomly scattered around the Park.

6 – All participants must present their ID or citizen card.

7 – Any omitted cases will be decided by the Naturwaterpark management.

SOME MINIGOLFE RULES

1. Walking on the tracks is prohibited. In minigolf systems, you can only enter the course when strictly necessary.

2. The ball is played with the club from the starting point to the hole with the fewest attempts, each player has a maximum of 6 attempts per lane.

3. Each attempt scores 1 point, the score must be recorded on the game sheet.

4. If you don't put the ball in the hole on the 6th attempt, you score 7 points and move on to the next lane.

5. The ball must pass the limit line (red line) in a single attempt, if this line is not crossed, it returns to play from the starting point. After passing the limit line, continue playing until you reach the hole. All attempts count towards the score (maximum 6 attempts per clue).

6. Courses that do not have a limit line (red line) are always played from the starting rectangle until reaching the hole in a maximum of 6 attempts.

7. When the ball leaves the track: if it exceeds the limit line (red line), it is placed inside the track in the place where it left; If you have not crossed the limit line (red line) you return to the starting point.

8. Whenever the ball stops between the distance lines (black line) and the backboard, the ball is positioned at the point closest to the distance line (black line).

9. The tracks are played in their respective order and the player or group of players must always occupy their place throughout the course.

10. Any omitted cases will be decided by the Naturwaterpark management.


 

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